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UnitZ v2.4 Unity-asset NULLED Description: This kit can help you to create a sandbox, multiplayer, open world game in a few steps. The pack also comes with several different gameplay modes such as Death Match, Survival Horror, and Zombie Swarm. You can create your world, customize your rules, and enjoy the games with your friends. Mportance: there's have many changed in this version please backup your project before update. This kit using Unity Networking (RPC) with network view concept 2.0 New features - New GUI - Cut down tree system - Building craft system - Drag and drop Inventory - Item shortcut Core Features - FPS game with Online - Multiplayer - Inventory and Crafting System - Day/Night cycle - Sandbox environment - Vehicles - Ladder Climb - Create Several FPS gameplay Live demo.
PagedRect is a complete pagination solution for the Unity UI. Version 1.01 has been submitted to the asset store! It should be live within the next few days - I will update this post when that happens. New in v1.01: - Added support for Scroll Wheel Input - 'Loop Endlessly' now works regardless of how you reach the next/previous page (instead of only when using automation) - Added a new Fantasy-Style 'Character Creation' example - Bug fixes: - Fixed an issue with nested PagedRects - Fixed a bug with the Fade Animation when rapidly changing pages New Example Player portraits courtesy of The 'Stats' page only becomes available once the user has entered a name and selected a class.
The Portrait selector is a nested PagedRect. The 'Create' page only becomes available once the user has allocated all of the stat points As an experiment, the stat input fields are nested PagedRect objects. While not initially designed as an input field, it wasn't too hard to create a functional spinner input field using a PagedRect.
Feel free to use the art from the Character Creation example (buttons, panels, etc.) in your project. The player portraits are subject to a. They can be found at.
Hi Carnivash, Assuming we're talking about the scrollrect implementation, the positioning of the pages is controlled by a Unity Layout Group (Horizontal or Vertical depending on the template used). You can increase the space between pages by modifying that Layout Group's Spacing property.
(The LayoutGroup is on the PagedRect - Viewport - Content object in the PagedRect structure). If you do adjust this property at runtime, you may need to force PagedRect to re-center on the current page (via PagedRect.CenterScrollRectOnCurrentPage).
As for allowing pages to overlap, I'd say that with the current implementation, it probably wouldn't work (I wasn't able to provide negative values for the Layout Group's Spacing property), but it may be possible to create a custom Layout Group which accepts negative values for spacing, which should do the trick. Is that something you'd like me to look into for future versions of PagedRect? Hi Carnivash, I've had some luck implementing this - surprisingly it turned out to be a lot easier than I expected. Unity doesn't allow you to specify negative values for the Spacing property of a layout group in the editor - but it turns out that you can actually do it just fine in code (I'm glad I thought to check this out before building an entirely new layout group).
As such, I've put together a new version of PagedRect (v1.17) which has a 'SpaceBetweenPages' property - this property accepts both positive and negative values, and the value provided will be applied directly to the layout group. I've tested it and it seems to work fine. I'll be submitting it to the Asset Store today - if you'd like to get it now without having to wait for the Asset Store to approve the update, please send an email to with your invoice number and I'll get it to you asap.
Hope this helps! Hi slimshader, Sorry about that - by default, PagedRect ignores the 'Use Swipe Input' setting when using a ScrollRect, as the ScrollRect code handles this behaviour - however, the Page Previews functionality works a little bit differently to the rest (despite using a ScrollRect), so in that case using the swipe input setting makes sense - I'll make sure the next version of PagedRect has this fixed.
In the meantime, you can implement the change easily by opening UI/Pagination/PagedRect/PagedRect.Unity.cs: Line 97, in the Start method. Hi slimshader, Sorry about that - by default, PagedRect ignores the 'Use Swipe Input' setting when using a ScrollRect, as the ScrollRect code handles this behaviour - however, the Page Previews functionality works a little bit differently to the rest (despite using a ScrollRect), so in that case using the swipe input setting makes sense - I'll make sure the next version of PagedRect has this fixed. In the meantime, you can implement the change easily by opening UI/Pagination/PagedRect/PagedRect.Unity.cs: Line 97, in the Start method. Hi Simon, Thanks for the purchase! You can use your own animations, although you will probably need to modify PagedRect slightly to do so. The easiest approach would probably be to edit/overwrite one of the existing animations and use that (if that works for you).
![V1.01 V1.01](https://d2ujflorbtfzji.cloudfront.net/key-image/ce21b234-6265-4e9f-9aaa-7cda10d14b86.jpg)
If you do so, just be careful not to overwrite your changed version in future when updating PagedRect from the Asset Store. The animations and their controller are stored in UI/Pagination/Resources/Animation) You could also substitute the 'Animation Controller Template' property on the PagedRect with your own version - if you use the same animation names as the default animations provided by PagedRect then it should work for you straight away. If you use your own animation names, then you will need to modify the eAnimationType enum used to specify which animation types are available (located in UI/Pagination/PagedRect/PagedRect.Enums.cs). Also please note that if you are using a ScrollRect based PagedRect (such as those used by the ScrollRect and Page Preview prefabs, then animations are not used the ScrollRect is manipulated instead). Thanks for your interest!
I haven't tested embedded 3D objects, so I can't be 100% sure, but I think that it should work. The Page Previews scaling code manipulates the pages' RectTransform.localScale property, which should be carried over to any child objects, embedded or otherwise. At the moment, the code uses a Vector2 value for the scaling (so technically it only scales in 2 dimensions), but if necessary, I could modify it to use a Vector3 instead which should allow it to scale in 3 dimensions instead. That depends on the functionality you are using - the standard ScrollRect-based PagedRect templates do allow you to do this, but the Page Previews ones unfortunately do not, as their scrolling functionality is necessarily rather complex. However, if you need such functionality, it could be added (e.g. I could implement a drag threshold which, if exceeded moves two pages instead of one, or possibly more depending on how far the threshold has been exceeded. This should be fairly easy to add, my only concern is that it might be confusing to users, e.g.
They'd need to know how far to swipe to get to the page they want). Thanks for purchasing PagedRect! There are two ways you can handle this sort of behaviour - the first is to use PagedRects' 'Maximum Number of Buttons To Show' property, which restricts the number of Pagination Buttons that are visible at once (in this case, the buttons are the tabs). PagedRect will then move through the available tabs as the user moves through the pages. The alternative is a little bit more complicated, but you can also add a ScrollView to the Pagination section which controls the buttons (I've sent you an example showing this in action). To create the example, I: 1) Added a new 'Tabs - Horizontal - ScrollRect' PagedRect to the scene 2) Duplicated the pages and modified them for a total of ten tabs 3) Added a new 'ScrollView' to the Pagination object of the PagedRect, then deleted its Vertical Scrollbar and disabled the Horizontal one (you can re-enable if if you wish). Hi, just brought the plugin.looks great for what I need but isn't working how I thought it would.
I'm wanting to use the Nested ScrollRect but both with the example scene and when I make my own.I can't get the page to scroll vertical, only horizontal.am I doing something wrong or has it broken in Unity 5.6.1f1? Also, I'm wanting to overlay my own icon menu bar across the top to control the navigation and other things.is this possible? When I tried to put the menu above the Paged Rect element the horizontal scrolling wouldn't work. Your help would be appreciated. Hi, Sorry for the massively delayed responses here - it seems that I haven't been receiving notifications of new posts to this thread for a while. Sorry everyone!
While I'm not entirely certain I understand the question, you can dynamically add pages at runtime using the AddPage(Page newPage) and/or AddPageUsingTemplate methods, which you can use to create a list of pages from a list of data. A) Anything that you can add to the Unity UI can be added to pages within a PagedRect.
That said, Unity doesn't natively provide any GUI elements that can be used to play GIF or video, but perhaps you can find a solution for that on the asset store. B) PagedRect is positioning and sizing is handled the same way as other Unity UI elements (using a RectTransform) and will automatically be resized/etc. By the Unity UI as necessary based on its RectTransform configuration. You can also use additional Unity UI components such as to control this behaviour.
A) Sorry about that, that was a bug - it was fixed a few weeks back and it should be working fine for you now provided you are using the latest version of PagedRect. B) You can overlay elements above PagedRect, just be certain that they do not block raycasts ('Image - Raycast Target' should be false). Even fully transparent images/etc. Can block raycasts, preventing mouse/pointer events from passing through them.
Your buttons/icons should block raycasts, but anything else (such as the menu bar) should not, unless it is not directly over the PagedRect. Yes, it does work on Android and iOS.
You can add your own images, yes - anything which you could add in the Unity UI can be added to PagedRect pages. Sorry again for the massively delayed responses everyone Please be advised that support is always available from.